Coupling of rational agents to quantum processes

ABSTRACT

The present invention provides devices, methods, and systems for coupling a rational agent to a quantum process. In particular, the present invention provides rational agents configured to influence a quantum process, or to derive information from a quantum process, and methods and uses thereof

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is a continuation of U.S. Non-provisionalapplication Ser. No. 13/252,610 filed Oct. 4, 2011, which claimspriority to U.S. Provisional Patent Application Ser. No. 61/389,483filed Oct. 4, 2010. The foregoing applications are incorporated byreference herein in their entireties.

FIELD OF THE INVENTION

The present invention provides devices, methods, and systems forcoupling a rational agent to a quantum process. In particular, thepresent invention provides rational agents configured to influence aquantum process, or to derive information from a quantum process, andmethods and uses thereof.

BACKGROUND OF THE INVENTION

The fields of cognitive science, neurobiology, and artificialintelligence (AI) have long sought an answer to the question of howconscious thoughts and intentional desires control a body embedded inthe physical world. This is the mind-body problem: how does consciousWill affect the quantum processes controlling neuronal activity in thebrain (e.g. synaptic vesicle release, etc.) to produce behaviorconsistent with the intent? Because the macroscopic world isdeterministic, the model necessarily posits that a Mind can interactwith matter, without violating conservation of energy principles, onlyby manipulating the fundamentally-random (acausal) processes at thelevel of quantum mechanics (Larmer, 1986; Morowitz, 1987; Penrose, 1996;herein incorporated by reference in their entireties). A model of thisprocess has been developed wherein conscious intent not only affects thebehavior of particles inside a brain, but also affects quantum eventsoutside the brain (Herman and Walker, 1972; Jahn and Dunne, 1986; Jibuand Yasue, 1995; Schwartz et al., 2005; Stapp, 1993; Stapp, 1999; hereinincorporated bu reference in their entireties). Such experiments use adevice known as a quantum random number generator (qRNG). A qRNG is adevice that uses quantum-mechanical events, which are in principleunpredictable and thus not physically determined to produce a stream ofrandom bits (e.g. a stream of 1's and 0's). It has been demonstratedthat conscious intent of a human subject or animal can deviate thestatistical distribution of the qRNG's output. An extensive body of workand statistical analysis demonstrate that a human or animal operator candeviate the output of a calibrated qRNG (e.g., cause it to produce more1's than it otherwise would produce). (Franklin et al., 2005; Jahn etal., 1997; Peoch, 1988; Peoch, 1995; Schmidt, 1971; herein incorporatedby reference in their entireties).

In quantum mechanics, wave function collapse (also called collapse ofthe state vector or reduction of the wave packet) is the phenomenon inwhich a wave function, initially in a superimposition of severaldifferent possible eigenstates, appears to reduce to a single one ofthose states after interaction with an observer. It is the reduction ofthe physical possibilities into a single possibility as seen by anobserver (J. von Neumann (1955). Mathematical Foundations of QuantumMechanics. Princeton University Press; herein incorporated by referencein its entirety.). A branch of quantum mechanics posits that theconsciousness of an observer is the demarcation line that precipitatescollapse of the wave function, independent of any realistinterpretation. Commonly known as “consciousness causes collapse”, thisinterpretation of quantum mechanics states that observation by aconscious observer is what makes the wave function collapse. Theinterpretation identifies the non-linear probabilistic projectiontransformation that occurs during measurement with the selection of adefinite state by a mind from the different possibilities that it couldhave in a quantum mechanical superposition. In other words, creatures'minds somehow cause microscopic-scale probabilities to become reality.Such an interpretation follows strict predictable laws—it can bestudied, and tamed (e.g., as inventions like CD players demonstrate) byappropriate technology, despite the lack of understanding of themechanisms that underlie it (as is true for much of quantum mechanics).

In using human or animal subjects, the experimenter has very littlecontrol over the functioning of this complex intentional system (abiological mind-brain). Because of the ethical impossibility of makingradical changes in human consciousness, and the lack of currentknowledge about relevant aspects of brain/mind function, scientists havebeen unable to determine precisely what aspects of informationprocessing, or other events, in their living subjects enable interfacingto quantum-mechanical processes in the real world. Moreover, because ofthese difficulties and the fundamental uniqueness of all biologicalforms (which prevents parallelizing the effect to increase its powerbecause individual animals' influences cancel out and are not simplyadditive), useful applications of this effect have not been produced.

SUMMARY OF THE INVENTION

In some embodiments, the present invention provides systems comprising:(a) an amplified quantum process; and (b) an rational agent; wherein therational agent is configured to make a selection between two or morechoices; wherein the selection is at least partially based upon outputfrom the amplified quantum process; and wherein the rational agentexerts intent on the amplified quantum process, thereby altering theoutput of the amplified quantum process. In some embodiments, the intentcomprises intent to select a specific choice and/or a choice thatproduces a specific outcome. In some embodiments, the rational agent iscapable of ranking the choices according to their desirability to therational agent. In some embodiments, the intent of the rational agentincreases the likelihood of the rational agent selecting a moredesirable choice. In some embodiments, the rational agent is incapableof ranking choices according to the desirability. In some embodiments,the intent of the rational agent increases the likelihood of theartificial intelligence agent selecting a more desirable outcome. Insome embodiments, the rational agent is selected from: a decision-makingcomputer program; virtual ecology; neural network; genetic algorithm;cellular automation; distributed agent system; optimization system;learning system; natural language processing engine; semantic processingsystem; probabilistic classifier; Boltzmann machine; a biological agent;or a ecological, social, economic, or cellular simulation system. Insome embodiments, the amplified quantum process is selected from:biological systems, quantum random number generators, detectors ofradioactivity, superconductive devices, amplifiers of quantumelectronics effects, and systems that depend on many choices made bypopulations. In some embodiments, the output from the amplified quantumprocess is provided as a binary bitstream. In some embodiments, therational agent is not an intact human or animal.

In some embodiments, the rational agent is capable of ranking choicesand/or outcomes according to their desirability (e.g., optimal, secondmost desirable . . . third . . . fourth . . . least desirable, etc.). Insome embodiments, the rational agent is incapable of ranking choicesand/or outcomes according to their desirability (e.g., optimal, secondmost desirable . . . third . . . fourth . . . least desirable, etc.). Insome embodiments, a rational agent is one capable of ranking choices oroutcomes according to desirability after the selection has been made,and/or other steps and/or events have occurred (e.g., the correct nextmove in poker may be unknowable at the time a hand must be played, butbecomes apparent after the hand).

In some embodiments, the present invention provides methods ofinfluencing a quantum process comprising: (a) providing: (i) a quantumprocess; and (ii) an rational agent, wherein the rational agent isdependent upon output of the quantum process to perform a task, andwherein the rational agent has intent to perform the task to achieve anoutcome; (b) exerting the intent of the rational agent on the quantumprocess, wherein the intent of the rational agent influences the quantumprocess to provide output that will allow the rational agent to performthe task to achieve the outcome; (c) providing output from the quantumprocess to the rational agent; and d) performing the task by therational agent. In some embodiments, the output comprises two or moretypes of bits, and wherein the rational agent's performance at the taskvaries according to the type of bit provided to the rational agent. Insome embodiments, the rational agent is aware of one or more of (i)which type of bit will result in the rational agent achieving theoutcome, or (ii) which action will result in the rational agentachieving the outcome. In some embodiments, the rational agent isunaware of one or more of (i) which type of bit will allow in therational agent achieving the outcome, or (ii) which action will resultin the rational agent achieving the outcome. In some embodiments, theintent of the rational agent alters the output of the quantum process.In some embodiments, the quantum process is selected from: biologicalsystems, quantum random number generators, detectors of radioactivity,superconductive devices, amplifiers of quantum electronics effects, andsystems that depend on many choices made by populations. In someembodiments, the rational agent is not an intact human or animal.

In some embodiments, the present invention provides systems comprising:(a) an amplified quantum process; and (b) a rational agent, wherein therational agent is not an intact human or animal; wherein the rationalagent is configured to make a selection between two or more choices andthe rational agent is unable to determine which of the choices isoptimal; wherein the selection is at least partially based upon outputfrom the amplified quantum process; wherein the goal-seeking agentexerts intent on the amplified quantum process; and wherein theamplified quantum process supplies the rational agent with output thatincreases the likelihood of the rational agent selecting the optimalchoice. In some embodiments, the amplified quantum process supplies therational agent with output that results in the rational agent selectingthe optimal choice. In some embodiments, the output• comprises two ormore types of bits, and the choice is made by the rational agent basedon the identity or pattern of bits supplied by amplified quantumprocess. In some embodiments, the rational agent is unaware of one ormore of (i) which type of bit or pattern of bits will result in therational agent selecting the optimal choice, or (ii) which choice is theoptimal choice. In some embodiments, the quantum process is selectedfrom: biological systems, quantum random number generators, detectors ofradioactivity, superconductive devices, amplifiers of quantumelectronics effects, and systems that depend on many choices made bypopulations. In some embodiments, the rational agent is selected from: adecision-making computer program; virtual ecology; neural network;genetic algorithm; cellular automation; distributed agent system;optimization system; learning system; natural language processingengine; semantic processing system; probabilistic classifier; Boltzmannmachine; biological agent; or a ecological, social, economic, orcellular simulation system.

In some embodiments, the present invention provides methods foridentifying agents capable of intent comprising: (a) providing: (i) aquantum process, wherein the quantum process produces a detectableoutput; (ii) a test agent, wherein the test agent is configured todepend upon the detectable output of the quantum process to make adecision between 2 or more outcomes; (b) allowing the test agent toreceive the output from the quantum process wherein the test agent doesnot provide feedback to the quantum process; (c) detecting test outputfrom the quantum process during and/or following decision making by thetest agent; (d) comparing the test output from the quantum process witha control output; and (e) identifying the test agent as capable ofintent if the test output differs from the control output. In someembodiments, the control output comprises output from the quantumprocess detected prior to and/or in the absence of decision making bythe test agent. In some embodiments, the control output comprises outputfrom a non-quantum process detected during and/or following decisionmaking by the test agent. In some embodiments, the test agent comprisesa decision-making computer program, virtual ecology, neural network,genetic algorithm, cellular automation, distributed agent system,optimization system, learning system, natural language processingengine, semantic processing system, probabilistic classifier, Boltzmannmachine, or a simulation system; and wherein the quantum process isamplified or manifested by a random number generator, biological system,iterative process, cybernetic control network, the weather, or a market.

In some embodiments, the present invention provides a system comprising:(a) a quantum process; and (b) an artificial intelligence agent; whereinthe artificial intelligence agent is configured to make a selection;wherein the selection is between two or more outcomes of variabledesirability; wherein the selection is based upon output from thequantum process; and wherein the artificial intelligence agent exertsinfluence on the quantum process, thereby altering the output of thequantum process, and increasing the likelihood of the artificialintelligence agent selecting a more desirable outcome. In someembodiments, the output of a quantum process is an input for anartificial intelligence agent. In some embodiments, a quantum system isprovided which depends on the outcome of a quantum-mechanical process.In some embodiments, the outcomes and/or decisions of the quantum systemdepend upon quantum-mechanical processes. In some embodiments, in thequantum system the outcome of a quantum-mechanical process is repeatedlyamplified and presented as a stream of random digits. In someembodiments, the quantum-mechanical process is repeatedly amplified. Insome embodiments, the quantum-mechanical process is presented as astream of random digits (e.g., binary output, 1's and 0's, etc.). Insome embodiments, the quantum-mechanical process is selected from a listconsisting of one or more of: biological systems (e.g., cells, tissues,or organisms in which behavior can be modified by quantum effects (e.g.,at ion channels in the cell membrane and/or at the cytoskeleton)),random number generators (e.g., qRNG), detectors of radioactivity,superconductive devices, devices that detect/amplify Johnson noise andother quantum electronics effects, and systems that depend on manychoices made by large numbers of biological agents (e.g., populationdynamics in animal populations, bacteria, or cultured cells, stockmarket, functioning of neural networks, behavior of human subjects insituations such as driving, consumer decision-making (choosing amongsimilar products), media consumption (e.g., selecting from among severalequally probably viewing options on cable or internet websites), etc.).In some embodiments, the influence on a physical manifestation of aquantum process is observable when the system is poised among severalequiprobable outcomes (or nearly equiprobable). In some embodiments,when there is a strong internal preference for one outcome, theinfluential effect on the physical manifestation of a quantum process islikely unobservable. In some embodiments, when outcomes are of roughlyequal probability systems can be pushed towards one of those outcomes byvery small “nudges” which are observable because the nudges result in ashift in the outcome. In some embodiments, the output from the quantumprocess is reported by a qRNG. In some embodiments, the qRNG output is abinary bitstream. In some embodiments, altering the output of thequantum process increases the likelihood of the artificial intelligenceagent selecting the most desirable outcome. In some embodiments, theartificial intelligence agent comprises the intent to achieve moredesirable outcomes. In some embodiments, the quantum mechanical processis manifested by a biological system. In some embodiments, thebiological system comprises a human, an animal, a group of organisms, anin vitro homeostatic biological system, a plant, bacteria, or a fungus.In some embodiments, the artificial intelligence agent comprises adevice, system, software, hardware, and/or process. In some embodiments,the artificial intelligence agent comprises a decision-making computerprogram; virtual ecology; neural network; genetic algorithm; cellularautomation; distributed agent system; optimization system; learningsystem; natural language processing engine; semantic processing system;probabilistic classifier; Boltzmann machine; or a ecological, social,economic, or cellular simulation system. In some embodiments, theartificial intelligence agent comprises an algorithm. In someembodiments, the algorithm is performed on a digital device and/orcomputer. In some embodiments, the algorithm is implemented as an analogdevice. In some embodiments, the algorithm performs different actionsand/or makes decisions (e.g., at points in time) depending on input froma random bitstream (e.g., quantum bitstream, not pseudo-random). In someembodiments, the algorithm is selected from a list consisting of one ormore of: games, optimization tasks, sorting, detection algorithms,cryptography algorithms, real-time process control algorithms,algorithms that solve specific equations, parameter fitting tasks,feature extraction and identification algorithms, and any usefulcomputation where decisions need to be made.

In some embodiments, the present invention provides a system comprisinga component that acts according to an algorithm and a quantum process,wherein the algorithm is dependent upon the quantum process for input tomake a decision (e.g., repeated decisions). In some embodiments, whenthe algorithm (or algorithm-dependent component) must make the decision,a bit is obtained by amplifying a quantum process (e.g., biologically orelectronically) into an observable outcome. In some embodiments, theobservable outcome is displayed as, or converted into, a 0 or 1. In someembodiments, the algorithm (or algorithm-dependent component) selectsbetween possible choices (e.g, 2 choices, more than 2 choices) based onthe bit (e.g., 1 or 0) provided by or drawn from the quantum process. Insome embodiments, the algorithm (or algorithm-dependent component) usesthe bit obtained from the quantum process to provide abetter-than-average performance where otherwise a random choice wouldhave been made (e.g., the algorithm (or algorithm-dependent component)has insufficient information to make a better choice using traditionalcomputation). In some embodiments, the bit is used to force thealgorithm (or algorithm-dependent component) to make the known bestdecision (or conversely a known sub-optimal decision) generating anintention on the part of the algorithm (or algorithm-dependentcomponent) to push the bitstream towards bits that allow it to use thebest (or sub-optimal) options. In some embodiments, the output of thequantum process (e.g., bitstream) is deviated away from thestatistically-expected random outcome by its use by the algorithm (oralgorithm-dependent component). In some embodiments, the output of thequantum process (e.g., bitstream) is deviated away from thestatistically-expected random outcome by the intention of the algorithm(or algorithm-dependent component). In embodiments in which the quantumprocess arises from a physical process (e.g., behavior of a dynamical orliving system), the physical process is deviated along with theunderlying quantum process (e.g., in accordance with the intention beingexerted on the bitstream).

In some embodiments, the present invention provides a method ofinfluencing a quantum bitstream comprising: (a) providing: (i) a quantumbitstream; and (ii) an artificial intelligence agent, wherein theartificial intelligence agent makes decisions between multiple outcomesof varying desirability to the artificial intelligence agent; andwherein the decision making is based in part on the quantum bitstream;(b) allowing the artificial intelligence agent to make decisions betweenthe outcomes based on the quantum bitstream. In some embodiments, themethod further comprises (c) detecting changes in the quantum bitstreamduring or following the decision making. In some embodiments, thequantum bitstream comprises and/or is observed (detected, received,etc.) by the artificial intelligence agent as a binary time series. Insome embodiments, the quantum bitstream comprises a binary time series(e.g., produces and/or outputs 2 types of bits). In some embodiments,upon drawing a first type of bit from the quantum bitstream (e.g., 0 or1), the artificial intelligence agent selects a desirable outcome (e.g.perceived optimal outcome, best-known outcome, etc.), and upon drawing asecond type of bit (e.g, 1 or 0), the artificial intelligence agentselects a less desirable outcome. In some embodiments, upon allowing theartificial intelligence agent to make decisions between the outcomesbased on the quantum bitstream, the artificial intelligence agentinfluences the quantum bitstream to produce a greater proportion of thefirst type of bit (e.g., 0 or 1) over the second type of bit (e.g., 1 or0). In some embodiments, the quantum bitstream is provided by any systemin which the outcome of a quantum-mechanical process is repeatedlyamplified and presented as a stream of random digits (e.g., biologicalsystems, quantum random number generators, detectors of radioactivity,superconductive devices, devices that detect/amplify Johnson noise andother quantum electronics effects, systems that depend on many choicesmade by large numbers of biological agents (e.g., population dynamics,stock market), etc.). In some embodiments, the quantum bitstreamcomprises the output of a quantum random number generator. In someembodiments, the output of the quantum random number generator comprisesa binary time series. In some embodiments, upon drawing a first type ofbit from the quantum random number generator, the artificialintelligence agent selects a desirable outcome (e.g. perceived desirableoutcome, perceived optimal outcome, best-known outcome, etc.), and upondrawing a second value of bit, the artificial intelligence agent selectsa less desirable outcome. In some embodiments, upon allowing theartificial intelligence agent to make decisions between the outcomesbased on the quantum bitstream, the artificial intelligence agentinfluences the quantum bitstream to produce a greater proportion of thefirst type of bit over the second type of bit. In some embodiments, thefirst type of bit and the second type of bit comprise 1 and 0. In someembodiments, upon drawing a 0 from the quantum random number generator,the artificial intelligence agent selects a highly desirable outcome,and upon drawing a 1, the artificial intelligence agent selects a lessdesirable outcome. In some embodiments, upon allowing the artificialintelligence agent to make decisions between the outcomes based on thequantum bitstream, the artificial intelligence agent influences thequantum bitstream to produce a greater proportion of 0's over 1's. Insome embodiments, upon drawing a 0 from the quantum random numbergenerator, the artificial intelligence agent selects a highly desirableoutcome, and upon drawing a 1, the artificial intelligence agent selectsa less desirable outcome. In some embodiments, upon allowing theartificial intelligence agent to make decisions between the outcomesbased on the quantum bitstream, the artificial intelligence agentinfluences the quantum bitstream to produce a greater proportion of 0'sover 1's. In some embodiments, the artificial intelligence agentcomprises intent.

In some embodiments, the present invention provides a method foridentifying agents capable of intent comprising: (a) providing: (i) aquantum process, wherein the quantum process produces a detectableoutput; and (ii) a test agent, wherein the test agent is configured todepend upon output from the quantum process to make a decision betweentwo or more outcomes, wherein the outcomes are ranked by desirability;(b) connecting the test agent to the quantum process; (c) detectingoutput from the quantum process in the absence of decision making by thetest agent; (d) detecting output from the quantum process during and/orfollowing decision making by the test agent; and (e) comparing outputsfrom steps (c) and (d). In some embodiments, a change in output duringand/or following decision making (e.g. a decision-making phase, a singledecision, a series of decisions) by the test agent compared to output inthe absence of decision making by the test agent indicates the testagent comprises intention. In some embodiments, the absence of a changein the output during and/or following decision making by the test agentcompared to output in the absence of decision making by the test agentindicates the test agent lacks intention. In some embodiments, thepresent invention provides a method for identifying agents capable ofintent comprising: (a) providing: (i) a quantum process, wherein thequantum process produces a detectable output; and (ii) a test agent,wherein the test agent is configured to depend upon output from thequantum process to make a decision between two or more outcomes, whereinthe outcomes are ranked by desirability; (b) connecting the test agentto the quantum process, wherein connecting allows the test agent toreceive output from the quantum process, but the agent does not providefeedback through the connection to the quantum process; (c) detectingoutput from the quantum process in the absence of decision making by thetest agent; (d) detecting output from the quantum process during and/orfollowing decision making by the test agent; and (e) comparing outputsfrom steps (c) and (d). In some embodiments, a change in output duringand/or following decision making (e.g. a decision-making phase, a singledecision, a series of decisions) by the test agent compared to output inthe absence of decision making by the test agent indicates the testagent comprises intention. In some embodiments, the absence of a changein the output during and/or following decision making by the test agentcompared to output in the absence of decision making by the test agentindicates the test agent lacks intention. In some embodiments, the testagent comprises a device, system, software, hardware, and/or process. Insome embodiments, the artificial intelligence agent comprises adecision-making computer program; virtual ecology; neural network;genetic algorithm; cellular automation; distributed agent system;optimization system; learning system; natural language processingengine; semantic processing system; probabilistic classifier; Boltzmannmachine; or a ecological, social, economic, or cellular simulationsystem. In some embodiments, the quantum process is amplified ormanifested by a qRNG, or biological system, an iterative process, acybernetic control network, the weather, or a market.

In some embodiments, the present invention provides a method foridentifying agents capable of intent comprising: (a) providing a testagent, wherein the test agent is configured to depend upon a bitstreamto select between 2 or more outcomes, wherein the outcomes are ranked bydesirability; (b) allowing said test agent to select outcomes using aquantum bitstream; (c) allowing the test agent to select outcomes usinga pseudo-random bitstream; (d) comparing the desirability of theoutcomes from steps (b) and (c). In some embodiments, the increaseddesirability of outcomes from step (b) indicates said test agent iscapable of intent. In some embodiments, the quantum bitstream is outputfrom a qRNG. In some embodiments, the bitstream comprises a binary timeseries, base 10 time series, or real number time series. In someembodiments, the agent comprises a decision-making computer program;virtual ecology; neural network; genetic algorithm; cellular automation;distributed agent system; optimization system; learning system; naturallanguage processing engine; semantic processing system; probabilisticclassifier; Boltzmann machine; or a ecological, social, economic, orcellular simulation system.

In some embodiments, the present invention provides a system comprising:(a) a quantum process; and (b) an artificial intelligence agent; whereinthe artificial intelligence agent is configured to make a selectionbetween outcomes; wherein the outcomes have varying degrees ofdesirability, but the artificial intelligence agent is at leastpartially unable to determine which outcome or outcomes are moredesirable; wherein the artificial intelligence agent bases the selectionupon output from the quantum process. In some embodiments, theartificial intelligence agent is completely unable to determine whichoutcome or outcomes are more desirable. In some embodiments, the inputthe quantum process provides increases the likelihood of the artificialintelligent agent selecting a more desirable outcome. In someembodiments, the quantum process increases the likelihood of theartificial intelligent agent selecting a more desirable outcome. In someembodiments, the more desirable outcome comprises the most desirableoutcome. In some embodiments, the likelihood is increased over randomchance. In some embodiments, the quantum process is amplified, ormanifested by a qRNG, or biological system, an iterative process, acybernetic control network, the weather, or a market. In someembodiments, the agent comprises a decision-making computer program;virtual ecology; neural network; genetic algorithm; cellular automation;distributed agent system; optimization system; learning system; naturallanguage processing engine; semantic processing system; probabilisticclassifier; Boltzmann machine; or a ecological, social, economic, orcellular simulation system. In some embodiments, the quantum processprovides information to the artificial intelligence agent to increasethe likelihood of the artificial intelligent agent selecting a moredesirable outcome. In some embodiments, outcomes vary in desirability tothe artificial intelligence agent based on any suitable criteria. Insome embodiments, desirability to an artificial intelligence agentincludes one or more of: finishing a task correctly, finishing a taskquickly, prolonging the time spent performing a task, being providedmore difficult tasks to perform, being provided specific kinds of tasks,being allowed to interact with specific kinds of input data, beingallowed to interact with other specific kinds of AIAs, having theopportunity to influence a real-world event (e.g., physical effector oroutput mechanism), processing more information, optimizing some process(e.g., virtual/simulated or physical), allowing more copies of itself tobe made and executed, or having its memory/capacity/speed expanded,increasing/decreasing entropy of a specific process or data stream.

In some embodiments, the present invention provides a self-optimizingsystem, comprising: (a) providing: (i) a quantum bitstream; and (ii) anagent, wherein the agent performs a task, wherein the task can beperformed at optimal or sub-optimal levels, wherein performance of thetask is dependent upon output from the bitstream, and wherein the agenthas the goal of performing the task well; (b) allowing the agent toperform the task, wherein, in performing the task, the agent exertsinfluence upon the bitstream to alter the output of the bitstream,thereby optimizing the performance of the agent.

DESCRIPTION OF THE DRAWINGS

FIG. 1 shows a schematic representation of an embodiment of the presentinvention in which an AIA exerts influence on a quantum processresulting in altered output from a physical process (e.g. qRNG).

FIG. 2 shows a schematic representation of an experiment to test for anagent's capacity to exert influence on a bitstream, and more broadly, asystem of hardware and software for the investigation of this noveleffect, which can be used with numerous types of quantum bit sources andAIAs to determine the optimal parameters of this effect and harness itfor useful applications.

FIG. 3 shows a schematic representation of an embodiment of the presentinvention in which a process derives useful information from a quantumbitstream.

FIG. 4 shows a screenshot from a virtual ecology experiments in whichvirtual subjects search and compete for resources.

FIGS. 5-7 show histograms demonstrating the improved performance of qRNGsubjects over pseudo-RNG subjects in virtual ecology experiments.

FIGS. 8A and 8B are plots demonstrating self-optimization of a neuralnetwork achieved by the network exerting influence upon a qRNG.

FIG. 9 shows data from a control experiment demonstrating the ability ofa test system to detect influence exerted by an animal (D. japonicaworm).

FIG. 10 shows data from a control experiment demonstrating the abilityof a test system to detect influence exerted by an animal (tadpole).

FIGS. 11A-11C are schematic representations of a genetic algorithmsearch used to examine the effect of information from a bitstream on acomplex process.

FIGS. 12A and 12B show data derived from an experiment in which theperformance of a genetic search algorithm is improved through the inputof a bitstream from a qRNG.

FIGS. 13A and 13B show exemplary data from genetic search experimentsdemonstrating that an optimal solution is reached, respectively, morequickly and with improved quality.

FIGS. 14A-C show exemplary data from simulated population experimentsdemonstrating deviated results between populations dependent uponquantum and pseudo-random bits.

FIG. 15 shows an analysis of the entropy from different portions of agenetic search process (e.g., before, during, or after the search) inwhich bits were either drawn from a qRNG (USB bits) or from a pseudorandom number generator (rand bits).

FIG. 16 shows an analysis of the Chi square probability from differentportions of a genetic search process (e.g., before, during, or after thesearch) in which bits were either drawn from a qRNG (USB bits) or from apseudo random number generator (rand bits).

FIGS. 17A and B are graphs showing the moving average of a bitstreamfrom a qRNG before and during, respectively, a genetic search process,relative to an envelope indicating probability at the p=0.01 level. Thecumulative mean of the bits begins to deviate at the point in which thebits become determinative of the search outcome.

FIGS. 18A and 18B are graphs demonstrating the alteration of the movingaverage of a bitstream from a qRNG by a neural network.

FIGS. 19A and B show statistical analyses of the results of a neural-netbased chess playing algorithm and a table-lookup chess playingalgorithm, respectively, utilizing a quantum bitstream as input.

DEFINITIONS

As used herein, the terms “intelligent agent” (“IA”), “goal-seekingagent”, and “rational agent” are used synonymously and refer to anycohesive system or entity that has preferences and/or directs itsactivity towards achieving goals. An IA, rational agent, or goal-seekingagent processes information and makes decisions based on theirenvironment, whether virtual or physical. An IA, rational agent, orgoal-seeking agent makes choices and/or performs actions that result inthe optimal outcome for itself from among all feasible actions,according to the goals of the agent. IAs can also be viewed as dynamicalsystems that process information and attempt to maintain their statewithin a specific attractor in some appropriate state space. Anintelligent agent may be a human or animal, a group of humans oranimals, an in vitro homeostatic biological system (e.g. cells, tissues,or cultured organs), a hybrid (cybernetic) construct of bioengineering,an artificial intelligence agent (AIA), or a semi-artificial intelligentagent.

As used herein, the term “artificial intelligence agent” refers tonon-living device, process, or system capable of, or configured to,direct activities toward achieving goals (e.g. solving problems,achieving goal states, processing information, carrying out algorithmiccomputation, etc.). An AIA can be a purely-software system (e.g. analgorithm itself), a piece of hardware (e.g. robot, whether explicitlyprogrammed or not), or a combined software-hardware system, possiblyincluding biological components (as defined in the fields ofBioengineering, Synthetic Biology and Artificial Life).

As used herein, the term “semi-artificial intelligence agent” refers toan agent comprising a non-living process, device, or system coupled to aliving organism (e.g. human, animal, etc.) or group of organisms (e.g.bacteria culture), wherein the coupled group is capable of, orconfigured to, direct activities toward achieving goals (e.g. solvingproblems, achieving goal states, etc.).

As used herein, the term “rationality” refers to the desire for morerather than less good, where “good” is defined as maximizing somequantity or condition. Rationality is manifest by any dynamical system(physically embodied or purely simulated) that processes information ina manner directed at achieving goals, solving a problem, or optimizingperformance.

As used herein, the term “influence” refers to the capacity or power ofan entity (e.g. agent, process, person, animal, device, composition,etc.) to compel the actions, behaviors, and/or thoughts of a secondentity. The first entity may force the actions of a second entity, ormay cause some degree of deviation in the second entity's actions. Thefirst entity may alter outcomes produced by the second entity.

As used herein, the term “intent” refers to the goals and/or desires ofan intelligent agent. Humans and animals, as well as true artificialintelligence agents, exhibit “intent” to achieve their goals. Theintelligent agent need not be aware of the existence of its “intent.”Dynamical systems (whether physical or simulated) have intent to achieveparticular goal states if their functioning is set up in such a way asto tend towards some attractor(s) in a particular state space. Asystem's intent may also be a homeostatic tendency to preserve its stateor cohesiveness, or to maximize some specific quantity.

As used herein, the term “intact” refers to an entity, agent, or systemthat is complete or whole. For example and “intact human” refers to acomplete human being, not merely cells, tissues, or organs derivedtherefrom.

DETAILED DESCRIPTION OF THE INVENTION

The present invention provides a systems, methods, and devicescomprising an intelligent agent and a quantum process. The presentinvention provides devices, methods, and systems for coupling anintelligent agent to a quantum process. The present invention providesmethods, devices, and systems for exerting influence on quantum systems,devices, or processes. In some embodiments, an intelligent agentinfluences and/or alters the output and/or behavior of a quantumprocess, or physical processes dependent thereon. The present inventionis not limited to any particular mechanism of influencing a quantumprocess, and an understanding of the mechanism of action is notnecessary to practice the present invention. In some embodiments, thepresent invention provides methods and systems wherein an intelligentagent (e.g. artificial intelligence agent or a biological system) exertsinfluence (e.g., through the intent of the IA) on a quantum processand/or system, or an amplifier thereof. In some embodiments, anintelligent agent derives information from a quantum process (e.g.bitstream). In some embodiments, the present invention providesartificial intelligence agents (AIAs) configured to influence a quantumprocess, and methods and uses thereof. In some embodiments, the presentinvention provides intelligent agents (e.g. AIAs) configured toinfluence a quantum bitstream, and methods and uses thereof. In someembodiments, the present invention provides intelligent agents (e.g.AIAs) which obtain an advantage in performing a task, answering aquestion, making a decision, choosing between options, selecting anoutcome, etc. by deriving information from a quantum bitstream. In someembodiments, an AIA exerts influence on a quantum bitstream and derivesinformation from the bitstream in order to solve a problem, perform atask, answer a question, make a decision, choose between options, selectan outcome, etc. Many embodiments herein are described in terms of anAIA; however, a skilled artisan will understand that the embodimentsdescribed throughout also apply to other rational agents, systems andentities.

In some embodiments, the present invention provides a transformation ofthe intent of an rational agent into usable information contained withina bitstream (e.g. in the form of alteration of the bitstream). In someembodiments, usable information contained within the bitstream ismanifested as enhanced performance of the rational agent. In someembodiments, the present invention provides processes for transformingthe intentions of an rational agent into enhanced performance of therational agent. In some embodiments, the transformation of intentioninto enhanced performance occurs via influence on, and/or alteration of,quantum mechanical processes, or physical processes reliant upon quantumprocesses for function. In some embodiments, usable information from abitstream coupled to a rational agent (e.g., AIA) is derived from astatistical analysis of the bitstream data. In some embodiments, thepresent invention alters the output of a physical process (e.g. aphysical process which depends upon a quantum effect) in a measurable,detectable, and/or reportable manner.

In some embodiments, an intelligent agent (IA) is an artificialintelligence agent (AIA). In some embodiments, an IA (e.g. AIA) iscapable of directing activities toward achieving a goal or goals. Insome embodiments, an IA (e.g. AIA) is configured to direct activitiestoward achieving a goal and/or objective. In some embodiments, an IA(e.g. AIA) selects between multiple states (e.g. goal and non-goalstates, states along a continuum of desirability, multiple goal andmultiple lesser states, etc.) with the intent of selecting a moreoptimal state. In some embodiments, it is the intent (e.g. consciousintent or goal state) of an IA (e.g. AIA) to achieve a goal state. Insome embodiments, it is the intent of an IA (e.g. AIA) to achieve a moredesirable state. In some embodiments, it is the intent (e.g. consciousintent) of an IA (e.g. AIA) to achieve the most desirable state. In someembodiments, it is the intent (e.g. conscious intent) of an IA (e.g.AIA) to select a goal or desirable state over a non-goal or lessdesirable state. In some embodiments, it is the intent (e.g. consciousintent) of an IA (e.g. AIA) to achieve a desirable result. In someembodiments, it is the intent (e.g. conscious intent) of an IA (e.g.AIA) to achieve a more desirable result. In some embodiments, it is theintent of an IA (e.g. AIA) to achieve the most desirable result. In someembodiments, it is the intent of an IA (e.g. AIA) to select a goal ordesirable result over a non-goal or less desirable result. In someembodiments, it is the intent of an IA (e.g. AIA) to select the mostdesirable outcome from a set of outcomes. In some embodiments, it is theintent of an IA (e.g. AIA) to increase to desirability of an outcome. Insome embodiments, it is the intent of an IA (e.g., AIA) to act withrationality. In some embodiments, an IA acts with rationality, toincrease to desirability of an outcome, to select a goal or desirableresult over a non-goal or less desirable result, to achieve a moredesirable state, to achieve the most desirable state, to achieve a goalstate, etc. In some embodiments, an IA is capable of ranking severaloutcomes (e.g., 2 or more) according to their respective desirability.In some embodiments, an IA is unaware of the respective desirability ofseveral outcomes (e.g., 2 or more). In some embodiments, despite beingincapable of ranking several outcomes according to desirability, the IAstill desires to select or achieve a more desirable (e.g., the mostdesirable) outcome.

In some embodiments, an IA (e.g., AIA) is a goal-directed system. Insome embodiments, an AIA has intention. In some embodiments, an IA(e.g., AIA) is a process which selects between two outcomes and seeks toselect the more desirable outcome. In some embodiments, an IA (e.g.,AIA) is a process which selects between multiple outcomes (e.g. 2 . . .5 . . . 10 . . . 20 . . . 50 . . . 100 . . . 200 . . . 500 . . . 1000 .. . 10,000 . . . 100,000 . . . 1,000,000 . . . many outcomes) and seeksto select a more desirable outcome (e.g. the most desirable outcome). Insome embodiments, an AIA seeks to enhance the outcome selected overchance.

In some embodiments, AIAs which find utility in the present inventioninclude, but are not limited to simple reflex agents, model-based reflexagents, goal-based agents, utility-based agents, learning agents,decision agents, input agents, processing agents, spatial agents,physical agents, and temporal agents. In some embodiments an AIA issoftware running on a computer (e.g. chess playing program, pokerplaying program, etc.). In some embodiments, AIAs include but are notlimited to: decision-making computer programs, virtual ecology, neuralnetwork (e.g. avoiding damage), genetic algorithm (e.g. pursuingoptimization search), cellular automation, distributed agent systems(e.g. swarm intelligence), planning/scheduling and statisticaloptimization systems, learning and expert systems, natural languageprocessing and inference engines, story understanding systems (e.g.semantic processing), probabilistic and other classifiers, Boltzmannmachines, or any algorithm that processes information in pursuit of aparticular goal or simulates a complex ecological, social, economic, orcellular system, etc.

In some embodiments, an IA (e.g. AIA) makes decisions based on itsenvironments, whether physical or virtual. In some embodiments, IAs(e.g. AIAs) process information, and map their outputs to theirenvironmental or internal inputs in a manner (e.g. intelligent manner)that attempts to achieve certain goals. In some embodiments, an IA has amemory of past events. In some embodiments, an IA changes (e.g. improvesperformance of) as a function of experience. In some embodiments, an IA(e.g. AIAs) attempts to glean a pattern in the data obtained orprovided, and performs or produces an outcome that can be described as apurpose or goal.

In some embodiments, one or more quantum processes are influenced by,acted upon, altered, or provide information in the present invention. Insome embodiments, a quantum process is a quantum mechanical event. Insome embodiments, quantum processes include, but are not limited to:radioactive decay, thermal noise, quantum tunneling, Johnson noise, anyprocess occurring at a size scale on the order of the Planck constant,and potentially subject to Heisenberg Uncertainty Principles or otherlaws specific to the well-established science of Quantum Mechanics, etc.In some embodiments, a quantum process comprises a quantum bitstream. Insome embodiments, a quantum process is detected as a quantum bitstream.In some embodiments, a quantum process is detected as the output of anamplifier of a quantum effect. In some embodiments, a quantum system isany system or group of processes and/or devices that relies directly onone or more quantum processes to achieve an outcome or produce anoutput. In some embodiments, the present invention influences or isinfluenced by physical processes that are the result of, and/or rely onquantum processes. In some embodiments, physical processes are amanifestation of one or more quantum processes. In some embodiments,physical processes that are the result of, and/or rely on quantumprocesses comprise any process that directly amplifies a quantumoutcome. In some embodiments, physical processes that are the result of,and/or rely on quantum processes include, but are not limited to: aGeiger counter, or other device specially prepared for the detection ofquantum outcomes, such as a hardware random number generator, or a noisein a photomultiplier tube or CCD camera; some biochemical or biologicalprocesses (e.g., the firing of certain finely-balanced neurons where theaction potential is dependent on the movement of individual calcium ionsat the synapse); an iterative process (Chaos, as understood in dynamicalsystems theory) that exponentially that amplifies small differences ininitial conditions (e.g. billiard ball collisions are deterministic andeasily calculated given knowledge of position and momentum, but afterapproximately 15 collisions, a ball could be absolutely anywhere on thetable because of the quantum uncertainty (Heisenberg's principle) in themeasurement of the ball's initial position); animal/human behavior; acybernetic feedback/feed-forward control network; weather; a market(e.g. stock market, bond ‘market, energy market, futures market, etc.);etc.

In some embodiments, the present invention provides one or morebitstreams or quantum bitstreams. In some embodiments, a bitstream is atime series of bits (e.g. a binary series (1's and 0's); a base Nseries, wherein N is selected from 2, 3, 4, 5, 6, 7, 8, 9, 10, etc; base10 series; continuous stream of real numbers (e.g. stemming from theamplification of a quantum process)). A binary series is commonly usedherein as an example of a bitstream; however, other time series (base 10series; a stream of real numbers; etc.) also find use in many or all ofthe embodiments described herein or otherwise contemplated. In someembodiments, the value of a bit (e.g. 0 or 1) is assigned to thedesirability of an outcome (e.g. achieve the optimal state). In someembodiments, an outcome (e.g. sub-optimal or optimal) can be assigned toany bit value (e.g. 1 or 0). In some embodiments, a quantum bitstream isa bitstream produced by a quantum process. In some embodiments, aquantum bitstream is unpredictable (e.g., random). In some embodiments,in the absence of an outside influence, a quantum bitstream isunpredictable (e.g., random). In some embodiments, a quantum bitstreamis truly random and/or unpredictable, as opposed to computer generatedbitstreams (e.g., bitstreams generated by an algorithm) or pseudo-randombitstreams which are not truly random or unpredictable.

In some embodiments, the present invention provides one or more quantumrandom number generators (qRNGs) and/or hardware random numbergenerator. In some embodiments, a qRNG is an apparatus that generatesrandom numbers from a physical process (e.g. quantum processes). In someembodiments, a qRNG generates a stream of random numbers based on one ormore quantum processes, such as thermal noise, the photoelectric effect,or other quantum phenomena. In some embodiments, a qRNG generates acompletely unpredictable stream of numbers based on quantum processes(e.g., when not subjected to the influence of an IA). In someembodiments, a qRNG or quantum-based hardware random number generatorcomprises one or more of: (1) a transducer to convert some aspect of thequantum phenomenon to an electrical signal, (2) an amplifier and otherelectronic circuitry to bring the output of the transducer into themacroscopic realm, and (3) a schema to convert the output into a digitalrepresentation, such as a binary digit 0 or 1, varying with time. Insome embodiments, a qRNG produces and/or outputs a bitstream of randomand unpredictable binary digits. In some embodiments, absent theinfluence of an intelligent agent (e.g. artificial intelligence agent) aqRNG produces and/or outputs a bitstream of random and unpredictablebinary digits. In some embodiments, a number drawn from a qRNG (e.g., inthe absence of intentional influence) is random (e.g., unpredictable).In some embodiments, a number provided by a qRNG (e.g., in the absenceof intentional influence) is random (e.g., unpredictable). Experimentshave been conducted during development of embodiments of the presentinvention using qRNGs that generate a stream of random numbers based oneither electrons' quantum behavior or light (photons' quantum behavior).These experiments demonstrate embodiments described herein as applied totwo distinct quantum processes (e.g., manifested through a qRNG).

In some, embodiments, a qRNG reports, as a bitstream, the behavior oroutput of a quantum mechanical process. In some embodiments, any othersuitable reporter of quantum behavior (e.g., human population,biological system, etc.) finds use in the present invention. Numerousexamples are provided herein using a qRNG as a reporter of a quantummechanical process (e.g., electrons' quantum behavior, photons' quantumbehavior, etc.); it is understood that other systems or processes thatreport and/or are dependent upon a quantum process find use inembodiments describe herein. In embodiments described herein, a quantumprocess is amplified into a classical (macroscopic) outcome (e.g., by aqRNG, by a biological system (e.g., cell, tissue, etc.), by apopulation, etc.). In some embodiments, the electronics of a qRNGobserves the behavior of tunneling electrons (or another quantumprocess) and amplifies it into a macroscopic voltage difference that istreated as a bitstream. In some embodiments, neurons (e.g., whichfunction based on electric principles) take the quantum behavior ofcalcium and other ions at synapse membranes and amplify them intomacroscopic voltage differences (e.g., neuron firing). In someembodiments, the firing of a neuron (or another biological, system, orpopulation process) is a reporter of a quantum process for use inembodiments described herein.

In some embodiments, the present invention provides human, animal, agroup of humans or animals, non-intact humans or animals, an in vitrohomeostatic biological system (e.g. cells or cultured organs), etc. asgenerators of quantum information (e.g. to be acted upon by an AIA). Insome embodiments, the behavior of these systems is driven by quantumevents. In some embodiments, the physiology and biochemistry withinthese systems are driven by quantum events. For example, in someembodiments, cells are grown in culture and some aspect of thephysiology would be measured in real time (e.g., rates of certainchemical reactions, growth rate or shapes or movement of the cells,electric potentials across membranes, expression levels of specificgenes, etc.). The measurements are turned into a bitstream. For example,if a given cell's membrane fluctuates around a resting potential of 50mV, every 100 milliseconds the potential could be measured (using avoltage-reporting fluorescent dye such as (Oviedo et al., 2008; hereinincorporated by reference in its entirety)) and voltages above 50reported as a “0” while voltages below 50 reported as a “1”. The samecan be done for levels of expression of a given gene, orientation ofcells relative to some axis, shape of the cytoskeleton, etc. In someembodiments, the same can happen with a tissue/organ, or a whole animal.For example, a culture of amoebas is monitored by video, to count thenumber of animals passing a certain line per unit time, and the numberis converted to a bitstream. In some embodiments, the behavior of apopulation of people (e.g., the number of cars passing past a certainpoint on a webcam overlooking a highway) is converted into a bitstream.In this way, the physiology or behavior of any biological system orpopular system is mapped onto a stream of bits. In some embodiments,this bitstream is then used to control the outcome of anintention-generating system. In some embodiments, as the system exertsinfluence on this bitstream, in accordance with its intent (e.g., intentof maximizing 1's or 0's), it affects the quantum effects that lie atthe basis of (i.e., determine) the behavior of biological systems. Forexample: the bitstream derived from an amoeba culture determines whether1000 chess-playing algorithms get to use their best moves or not. Inorder for the bitstream to generate more 1's, slightly more amoebas mustpass a defined point every second; the chess players will exert anintention effect on the quantum effects that ultimately determine amoebabehavior, so that the stream generates more 1's (i.e., allowing them toplay better games). In some embodiments, the present invention harnessesthe intention effect by taking advantage of the fact that all cellfunctions ultimately derive from quantum chemistry: by treating thebehavior of one system as a bitstream that governs decisions in anothergoal-seeking system, quantum-derived behavior is coupled to outcomesthat intentional systems care about. In some embodiments, the influenceof those intentional systems deviates quantum processes inside of livingcells in a way that aligns with their best interest, thus subtlyaltering the behavior of those living creatures over some period of time(e.g., given repeated decision-making).

In some embodiments, the present invention harnesses the force ofintent, generated by an IA (e.g., AIA) or multiple IAsentrained/synchronized for the same purpose, towards the usefuldeviation of the behavior of some process that is ultimatelyquantum-based. In some embodiments, the present invention providesalteration of a quantum process (e.g. qRNG output) by an IA (e.g., AIA).In some embodiments, artificial intelligence can deviate or alter theoutput of a quantum process or system (e.g. qRNG output). In someembodiments, the present invention provides alteration of a physicalprocess (e.g. a stochastic physical process) that relies on one or morequantum process to produce an effect or a function. In some embodiments,the present invention provides a machine:machine interaction effect(e.g. one device is able to alter to function or output of a seconddevice). In some embodiments, the present invention provides amachine:machine interaction effect which takes place without directconnection between the entities involved. In some embodiments, themachine:machine interaction effect is not subject to the constraints ofspace, distance conservation of energy, etc. In some embodiments, thepresent invention provides an AIA which performs a task, and requiresoutput from a quantum process (e.g. qRNG) to complete the process (SEEFIG. 1). In some embodiments, an AIA performs a task that requiresmultiple steps to complete (e.g. 2 steps, 3 steps, 5 steps, manysteps, >10 steps . . . >100 steps . . . >10³ steps . . . >10⁴ steps . .. >10⁵ steps . . . >10⁶ steps . . . >10⁷ steps . . . >10⁸ steps . . .etc.). In some embodiments, the quality of the performance in each stepof the task depends upon output from a quantum process (e.g. qRNG). Insome embodiments, the quality of the performance in each step of thetask depends upon a bit drawn from a bitstream (e.g. from a qRNG). Forexample, if a 1 is drawn from the bitstream (e.g. bitstream produced bya qRNG), optimal performance is allowed; if a 0 is drawn from thebitstream, a sub-optimal performance is forced. If the AIA performingthe task has the intention to perform the task well; it will have theincentive of drawing more 1's out of the bitstream (e.g. qRNG) than 0's.The AIA does not know what bit will be drawn from the bitstream;however, through application of its intent upon the bitstream (or thequantum mechanical process that is the source of the bitstream) the AIAcan alter the output of the bitstream to produce more ‘favorable’ bits.Experiments conducted during development of embodiments of the presentinvention demonstrate that a qRNG device calibrated to a producestatistically unpredictable bitstream (e.g., equal number of 0's and 1's) will produce significantly more of a bit that is linked to afavorable outcome for the AIA, when the AIA is using the identity of thebits for decision-making (e.g. more 1's in the bitstream when: i) thebitstream output is being used for the decision-making of an AIA and ii)1's produce a more desirable outcome). These experiments demonstratedthat the AIA exerts influence on the qRNG to produce a greaterproportion of 1's, thereby enhancing the quality of the performance ofthe AIA. In some embodiments, the intent (e.g. conscious intent) of theAIA alters the output of the qRNG. In some embodiments, because theperformance of the AIA is based on the output of the qRNG (or otherquantum mechanical reporter) and the intent of the AIA alters the outputof the qRNG, the AIA is capable of improving its own performance via itsintent. In some embodiments, the system does not comprise a feedbackwhereby the AIA can influence the qRNG though electrical, mechanical, orother non-intentional means.

In some embodiments, the present invention provides influencing theoutput, behavior, or performance of a quantum process (e.g. radioactivedecay, quantum tunneling, Johnson noise, etc.) by intention (e.g. of an,IA, AIA, etc.). In some embodiments, the present invention providesinfluencing the output, behavior, or performance of a physical processthat is the consequence of, or amplifies, a quantum process (e.g. qRNG,Geiger counter, an iterative process, etc.). In some embodiments, thepresent invention provides influencing the output, behavior, orperformance of a physical process (e.g. physical processes that are theconsequence of quantum process) by intention (e.g. of an AIA). In someembodiments, a physical process being affected by intention (SEE FIG. 1,component A) is a consequence of one or more quantum-mechanicalprocesses (e.g. qRNG, biological organism). In some embodiments, thepresent invention provides altering the output of a bitstream by theintention (e.g. conscious intention) of an AIA or a device of thepresent invention. In some embodiments, the behavior or physiology ofpeople, animals, cultured cells/tissues, or groups thereof are convertedinto a bitstream. For example, traffic on a roadway is influenced by thequantum mechanical processes controlling the behavior of the individualdrivers. The flow of traffic can be converted into a bitstream (e.g. carpresent at a given point is a 1, car absent at the given point is a 0).Other examples of the physical processes which can be altered,influenced, and/or manipulated by the intent of an IA (e.g. an AIA)include, but are not limited to: free-form organism behavior;forced-choice experiments; sensory function; nervous system function;physiology of cells, tissues, and organs (e.g. metrics of respiration,chemical reactions, metabolism, etc.), cell migration/movement; cellorientation; muscle contraction; ion flow across biological membranes;etc. In some embodiments, the present invention provides methods andsystems to alter the behavior or physiology of people, animals, culturedcells/tissues, or groups thereof when their behavior is converted into abitstream and fed into a process of the present invention (SEE FIG. 1)

In some embodiments, an intelligent agent of the present invention isnot purely artificial. In some embodiments, the IA exerting thisinfluence (SEE FIG. 1, component B) is not purely artificial (e.g. notcompletely an AIA). In some embodiments, an IA is a combination of oneor more of software, hardware, and biological system (e.g. cells in abioreactor, regenerating tissues, embryos of various species, etc.). Insome embodiments, an IA is a semi-artificial IA.

In some embodiments, an IA, AIA, or semi-artificial IA is capable ofaltering the output of a quantum bitstream (e.g. from a qRNG) throughthe influence of the intent of the agent. Therefore, because an outcomeor state of the agent is based on the output of the quantum bitstream(e.g. from a qRNG), the agent is capable of, or configured to, alterand/or enhance its own performance or state through its influence on thebitstream.

In some embodiments, the present invention provides processes andsystems in which an IA, AIA, or a semi-artificial IA exerts influence ona quantum process or a physical process which is the result ormanifestation of a quantum process, thereby effecting the outcome,behavior, or output of the quantum or physical process. For example, insome embodiments:

-   -   an ecological simulation (e.g. distributed agent AI software)        exerts an effect on quantum processes in human brains to cause        them to drive slower, if the simulation's success is linked to        the number of cars passing a highway webcam per second.    -   a simulated checkers player (e.g. AI software) exerts an effect        on quantum processes in electronics components to cause them to        last longer, if the checkers player's success is linked to the        duration of the components.    -   a trained neural network (e.g. AI software) receives damage        (random alteration of its node values) when the qRNG outputs a 0        (but not when it outputs a 1). Thus, it will exert an effect on        the qRNG to bias it towards more 1's. If the random bitstream is        obtained from the changes in stock market data (the entire set        of human stock buyers/sellers becomes the qRNG), the effect        induced by the neural network will ultimately result in specific        changes in stock market performance.    -   a Prisoner's Dilemma player (e.g. AI software) exerts an effect        on quantum noise in a very sensitive piece of equipment (e.g.,        photomultiplier tube) to improve signal/noise ratio, if the        success of the player is linked to the signal to noise ratio.    -   a robot (e.g. AI hardware) exerts effect on a quantum random        number generator used by a cryptography system (e.g. of an        opponent or enemy) to lower the security of ciphers by creating        a non-random bitstream from the qRNG.    -   a bank of identical machine learning algorithms exerts effects        on chemical quantum processes to improve cell viability in a        biomedical assay or clinical application.        Other combinations of IAs and quantum processes (IAs and quantum        processes described herein or understood by a skilled artisan)        are contemplated and are within the scope of embodiments of the        present invention.

In some embodiments, the present invention allows an operator to controlone or more aspects (e.g. every aspect) of the IA, AIA, orsemi-artificial IA exerting the intention upon quantum events. In someembodiments, parameters controlling and/or affecting the IA, AIA, orsemi-artificial IA can be adjusted to tune the effect of the influenceon the quantum process. When an IA exerting influence on a process is anintractable human or animal subject, controlling all of the importantparameters to maximize the effect of the influence is difficult, if notimpossible. Embodiments of the present invention allow for themanipulation of key parameters which affect or may affect the influenceof an IA, AIA, or semi-artificial IA on a quantum process. In someembodiments, parameters controlling and/or affecting the influence ofIA, AIA or semi-artificial IA, or the effect on a quantum or physicalprocess include, but are not limited to: the agent's complexity, theinformation-processing capacity, speed of operation (e.g. characteristictimescale), history, uniqueness, memory capacity, ability to interactwith the outside world (e.g. through conventional means such aselectronic sensors or effectors), type of algorithm (e.g. symbolic orconnectionist), and other properties. In some embodiments, the presentinvention provides devices, systems, and methods for amplifying theinfluence of and IA's intent (or the intent of many IAs) on a quantumprocess. In some embodiments, the present invention provides for tuningof the influence of an IA to amplify the affect on a quantum process. Insome embodiments, the influence of an agent, or the effect on a quantumprocess can by adjusted through the manipulation of parameters toutilize the effect for useful applications (e.g.cryptography/cryptanalysis, improvement of regeneration and othermorphogenetic/computational processes in living tissue, energyproduction, etc.). In some embodiments, artificial agents can beproduced which exert identical influence and cause identical effects onprocesses, whereas non-artificial IAs (e.g., biological creatures,humans) cannot. In some embodiments, AIAs are duplicated to increase theeffect or to apply identical influence on multiple processes. In someembodiments, AIAs are parallelized (e.g. 10-fold, 100-fold, 1000-fold,10⁴-fold, 10⁵-fold, 10⁶-fold, etc.) to amplify the influence exerted ona process. In some embodiments, adjustment of parameters governing theinfluence of AIAs on quantum processes allows scaling of the desiredeffect. In some embodiments, AIA are embedded in innumerable physicalimplementations.

In some embodiments, an IA (e.g., AIA) exerts influence on a quantumprocess to cause (e.g. increase the likelihood) the quantum process tosupply the IA (e.g., AIA) with a bit that will result in an increasedlikelihood that the IA (e.g., AIA) will achieve its goal, or advancecloser to it. In some embodiments, the goals of an IA (e.g., AIA) mayinclude, but are not limited to optimizing performance; increasingduration of a game, state, or lifespan; achieving a goal state;competing against more or less challenging opponents; defeating anopponent; receiving more difficult questions; exhibiting a particularbehavior; solving a problem; etc. In some embodiments, the presentinvention provides free-choice experiments which identify the goals of aspecific IA (e.g., AIA). In some embodiments, free-choice experimentsprovide a method of optimizing the effect of processes of the presentinvention.

In some embodiments, physical effects (e.g. useful physical effects) aregenerated by coupling quantum outcomes to the intent of IAs. In someembodiments, an IA alters or affects quantum-mechanical processes andthe physical effects generated thereby. In some embodiments, an IAdesires an outcome (e.g. a specific outcome) and affects a quantumprocess (e.g. qRNG) to provide the output required to allow the IA toachieve (or increase the likelihood of achieving) the desired outcome(e.g., optimized performance). In the example of the chess program as anIA, if drawing a 1 from the qRNG will allow the program to make theoptimal move but drawing a) will force the chess program to make asuboptimal move, the intent of the IA will influences the qRNG toproduce more 1's. In such an example, the IA is aware of which outcomeis more desirable (e.g., the chess program is capable of ranking thevarious moves according to its chess-playing algorithm). However, insome embodiments of the present invention, an IA is configured to make aselection based on output from a quantum process, but the IA is notaware which state will result in optimum performance (SEE FIG. 3). Insome embodiments, an IA is configured to make a selection based onoutput from a bitstream (e.g. qRNG), but the IA is not aware what outputfrom the bitstream will result in optimum performance. In someembodiments, despite the optimal selection being unknown to the AIA, abitstream (e.g. qRNG) provides bits (e.g. through synchronicity)optimized to direct the IA to make the optimal selection. In someembodiments, the present invention provides artificial intelligenceprocesses, devices, systems, and/or agents that derive information (e.g.an advantage in selecting the correct answer to a problem or indetermining which state is the goal state or brings the algorithm closerto its goal state) from a quantum bitstream. In some embodiments, an IAneed not directly compute the bitstream in order to derive advantageousinformation from it. The advantage is that improvement of performance onfundamentally computationally-intractable problems can be derived byinformation embedded in a quantum bitstream linked to an IA process.Experiments conducted during development of embodiments of the presentinvention demonstrate that processes (e.g. programs (e.g., a geneticalgorithm search, SEE FIG. 11)) utilizing qRNGs perform better thanthose using pseudo-random (e.g. deterministically-derived) numbergenerators. For example (SEE FIG. 12): a genetic algorithm is one inwhich a problem is solved by a method akin to biological evolution.First a set of random solutions is generated to some problem. They areevaluated, and while they all do poorly at first (because they arerandom), the best among them (e.g., top 10%) are used to produce thenext generation and the rest discarded. The top ones are mutated andundergo recombination (e.g., mating) to create the next generation ofsolutions. This process is repeated until a good solution to the problemis evolved; the results have shown remarkable success on a range ofproblems (Davis; Koza, 1999; herein incorporated by reference in itsentirety), but the method is slow (as is biological evolution) becausethe changes are random and one has to wait until a good solution arisesand is improved further by selection and additional mutation. Thisprocess can be improved (e.g., the time to achieve a useful solution tosome problem is reduced) if the mutations produced in each generationare not merely random but have even a small tendency towards outcomesthat improve the fitness of the solutions. In embodiments of the presentinvention, the mutations are guided by a quantum process, which doesbetter than chance because it acausally couples the changes in the“genome” (e.g., the structure of each candidate solution) to finaloutcome. In such embodiments, the fitness trajectory is somewhatimproved when guided by a quantum process, than when the mutations areguided by a deterministic process. These results indicate thatinformation (e.g. answers to questions, determination of a goal state,selection of an outcome, etc.) can be obtained from quantum bit streams.

In some embodiments, the present invention provides devices, systems,and methods for improvement of the performance an algorithm byincorporating data from qRNGs. In some embodiments, the performance ofan algorithm is improved by incorporating data from a bitstream or aquantum source; stochastic resonance is a known method for using noiseto improve algorithm performance (McDonnell and Abbott, 2009; Mino andDurand, 2008; herein incorporated by reference in its entirety) and useof a qRNG to produce the noise increases the effect further. In someembodiments, the present invention provides solutions to otherwisecomputationally intractable problems by incorporating quantum data. Insome embodiments, computationally intractable problems are solvable viamethods of the present invention (e.g., through incorporation ofinformation derived from quantum bitstreams (e.g. qRNGs) or otherquantum processes). In some embodiments, information derived fromquantum bitstreams (e.g. qRNGs) or other quantum processes does not needto be specifically computed (e.g., is not specifically computed), andthus is not limited by Turing, Gödel, and other fundamental limitations.In some embodiments, because information derived from quantum bitstreams(e.g. qRNGs) or other quantum processes is not limited by Turing, Gödel,and other fundamental limitations, computationally intractable problemsare solvable via methods of the present invention (e.g., throughincorporation of information derived from quantum bitstreams (e.g.qRNGs) or other quantum processes).

In some embodiments, an IA, AIA, or semi-artificial IA utilizesinformation from a quantum process, a quantum bitstream, and/or theoutput from a qRNG to obtain information, answer questions, and/orselect optimal states. Although the present invention is not limited toany particular mechanism of action and an understanding of the mechanismof action is not necessary to practice the present invention, in someembodiments, an IA, which must select between two states or outcomes,exerts its intent upon a quantum bitstream, thereby increasing thelikelihood that the bitstream will provide the IA with the output (e.g.0 or 1) required to make a preferred selection. In some embodiments, theIA need not have knowledge of which of the states is the preferredstate, only the intention to select whichever is preferred. For example,an IA which performs the task of playing poker must make a decisionwhether to bet or fold. The IA does not know the hand of its opponent,and therefore does not know which outcome is preferred, only that itdesires to make the correct choice. The IA's choice between betting andfolding is coupled to the output of a qRNG (e.g., drawing a 1 from theqRNG causes the IA to bet, drawing a 0 from the qRNG causes the IA tofold). The ALA has the intent (e.g. conscious intent) to make thecorrect decision, and therefore exerts that intent as influence on theqRNG. Despite the fact that the IA does not know whether a 1 or 0 willproduce the correct outcome, the influence exerted by the IA willincrease the likelihood that the qRNG will supply the output that willresult in the correct choice.

In some embodiments, the present invention provides processes andsystems in which an IA, AIA, or a semi-artificial IA obtains informationfrom a quantum process (e.g. bitstream) which improves the performanceof the IA. For example:

-   -   In some embodiments, and AIA is a genetic algorithm searching        for locations for mutations to cause a given effect. The AIA        does not know the optimal locations for mutations that will        result in the given effect. The AIA selects locations for        mutations based, at least partially, on the identity of a bit        drawn from a qRNG. The AIA has the intent select the optimal        locations for the mutations. The AIA exerts intent to influence        the qRNG to provide bits which will result in increased        performance of the algorithm (e.g., selecting locations for        mutations that will produce an optimized result).    -   In some embodiments, a cellular-automaton AI system exerts an        effect on a qRNG driving the choice of which of many cameras are        being observed at any one time, which increases the performance        of a multi-camera security system. For example, a large number        of cameras or sensors need to be monitored by a limited number        of observers (e.g., a large factory). One strategy is for the        security guard to see a display on which are shown data or        camera frames from each of the cameras in a random order, fixed        order, or semi-fixed order. In some embodiments, if instead the        order is guided by a qRNG, the efficiency of such a process        (e.g., the odds of watching the right camera when something        note-worthy is happening) is increased.    -   In some embodiments, a language translation system (e.g. AI        software) exerts an influence on, and obtains information from,        a qRNG, in order to achieve improved performance and to help        disambiguate word meanings in difficult cases. For example: in        some natural language understanding or translation tasks, in        some situations it it impossible for the algorithm to know which        of several meanings of a word might be used, because human        language is often ambiguous and must be understood from context,        where no perfect rules based on syntax alone can help. Some        algorithms use a probabilistic method to guess what is being        meant. In some embodiments, when this guess is guided by the        output of a qRNG, instead of a deterministic pseudo-random        choice, the overall performance (e.g., % of correct meanings,        and quality of the resulting translation or semantic analysis)        will be higher.    -   In some embodiments, some AI software optimizes an industrial        process (e.g. resource allocation tasks, delivery route        planning, energy distribution, etc.). Many commercially-relevant        tasks have no general solution: for example, the Traveling        Salesman Problem is a standard example in computer science        showing that deciding how to route resources is a difficult task        that cannot be solved as an equation. Examples include knowing        how much energy to send to what part of the city's electrical        grid (or water, or food, or medicine in case of epidemic, or        police presence), how to plan delivery routes of delivery trucks        (e.g., UPS), how to set the many parameters on a complex        chemical reaction (e.g., a factory that manufactures specific        goods, or an industrial plant of any kind)—in all these cases,        decisions need to be constantly made on setting the many “knobs”        on this process to optimize the output (e.g., decrease risk,        increase productivity and efficiency) as much as possible.        Often, probabilistic algorithms are used to make decisions at        certain points in the process. In some embodiments, when these        decisions are made using the qRNG in embodiment, better        performance results.    -   In some embodiments, a stochastic neural network (e.g. AI        software) achieves improved prediction of stock market data by        using quantum RNG to make necessary stochastic decisions. There        are many algorithms used in commercial applications that attempt        to predict trend data. The stock market, weather, or any other        measured index of physical or social activity are examples. Some        systems (e.g., artificial neural networks) attempt to derive        trends from past data to ascertain what will happen next (e.g.,        predict subsequent data) to make decisions (e.g., buy/sell of        specific stocks). Real-world data is inherently noisy and many        of these algorithms use stochastic decision-making at key points        (e.g., coin-flipping). In some embodiments, the overall        performance of such algorithms (e.g., the amount of money made        by a “robot trader” on the stock market) is better when qRNGs        are used to make such decisions.    -   In some embodiments, an operating system GUI exhibits improved        predictive power for interacting with user (e.g. healthy and/or        handicapped) by using quantum RNG to make decisions. When        interacting with computers, handicapped or otherwise impaired        users often produce noisy input (e.g., hit the wrong keys more        often, hit two keys at once, click pointer devices at a point on        the screen that is between two legal choices, etc.). Assistive        devices and user interfaces need to be able to guess which input        the user intended. In some embodiments, the use of qRNGs to make        this guess leads to better overall performance (e.g., percentage        of correct interpretations of the user's meaning by the system,        and thus satisfaction with the experience by the user).        Other combinations of IAs and quantum processes are contemplated        for use in these embodiments and are within the scope of the        present invention.

In some embodiments, biological systems can serve as either the sourceof the Intention, target of the Intention, or both. In some embodiments,systems exert intention in accordance with their goal seeking behavior.In some embodiments, intention alters the behavior of living systems. Insome embodiments, artificial engineered systems (e.g., analog or digitaldevices carrying out goal-seeking algorithms or dynamical systems withattractor states) serve as the source of the Intention, target of theIntention, or both. In some embodiments, a biological agent or systemalters the behavior of a device. In some embodiments, an algorithm (ordevice using an algorithm) alters the behavior of a biological agent orsystem. In some embodiments, a biological agent or system alters thebehavior of a device. In some embodiments, an algorithm (or device usingan algorithm) alters the behavior of a biological agent or system.

In some embodiments, a system capable of generating intention comprisessufficient interacting modular components integrated towards a commongoal. In some embodiments, a system capable of generating intentioncomprises a structure that is altered (e.g., memory) by past eventsand/or experiences. In some embodiments, a system capable of generatingintention performs computation. In some embodiments, a system capable ofgenerating intention is a distinct identity making the system differentfrom other systems (e.g., a trained neural net as opposed to a freshlymade isotropic one).

In some embodiments, a system or process is aware of the results itdesires when performing certain tasks or under certain conditions (e.g.a system wants to draw 1's from a qRNG to produce a known result), butis unaware of the results it desires when performing other tasks orunder other conditions (e.g. system needs a qRNG to provide the correctbits despite the system's lack of knowledge of which bits will producethe correct result). In some embodiments, a system or process isconfigured to, or capable of, benefiting from the output from a quantumprocess in either or both of the aforementioned scenarios, and/ortransitioning between the two.

In some embodiments, the present invention provides systems and methodsfor modeling, understanding, and exploiting behavior of biologicalsystems (e.g. as systems dependent upon quantum processes, as physicalmanifestations of quantum processes). In some embodiments, the couplingand/or interaction of biological systems with IAs are instances ofimmaterial mind/consciousness (e.g., of the IA) imposing their will(e.g., intent) upon the physical world at the quantum-mechanical level(e.g. as a psychokinetic effect, acausal (synchronistic) effect, etc.).In some embodiments, the behavior of all levels of biological systems(e.g. macromolecules, cells, bacteria, single-celled organisms,metazoans, mammals, primates, humans, groups of organisms, evolvingecologies, etc.) find use in the present invention as quantum systemsand/or physical manifestations of quantum processes.

In some embodiments, the present invention provides processes couplingthe performance of a class of artificial and/or biological systems tothe output of a quantum-random process (e.g. qRNG, behavior of abiological system, etc.). In some embodiments, the effect of couplingsystems (e.g., biological, population, market) to a quantum-randomprocess is detected and/or verified by statistical analysis (e.g. of thebitstream or the performance of the system (e.g. to show deviation fromrandomness)). In some embodiments, coupling of systems (e.g.,biological, population, market) to a quantum-random process is reportedand/or displayed (e.g., by a computer or other device).

In some embodiments, the present invention provides processes and/oralgorithms for detecting deviations in a bitstream caused by theinfluence of an IA. In some embodiments, deviations in a bitstream occurat the means-shift level (e.g. more 1's, more 0's, etc.). In someembodiments, deviations in a bitstream are detected as higher-ordercorrelations in the data across long distances in the bitstream (e.g.shifting of bits over the time series. In some embodiments, deviationsin a bitstream are manifested as, and/or detected as, changes in themean of the bitstream (e.g. 0.5 in controls), changes in bitstreamentropy (e.g. ˜1.0 in controls), serial correlation (e.g. ˜0.0 incontrols), and/or chi-squared probability (e.g. >5% in controls). Insome embodiments, any statistically-detectable deviation from the randomand/or unpredictable behavior of a quantum process is used to detect theinfluence of an IA on the quantum process.

In some embodiments, the present invention provides systems, devices,and methods which provide for the establishment of an empirical test ofthe consciousness of an IA, AIA, or semi-artificial IA. In someembodiments, the present invention provides a new Turing Test for AI,being a physical device that allows a third-person determination as towhether some particular Agent has true mental intentions or not. In someembodiments, any system capable of, or configured to, deviate a qRNG inaccordance with its wishes, desires, intentions, and/or goalsdemonstrates intent. In some embodiments, intent (e.g. conscious intent)demonstrated in embodiments of the present invention is analogous tothat of biological beings, not merely simulated symbolically. In someembodiments, systems and methods of the present invention provide aready consciousness tester to be applied to new artifacts of engineering(e.g., AIA) and new life forms. In some embodiments, differencesobserved in data streams from biological vs. artificial agents, orbetween artificial agents, provide fingerprints for identification ofparameters linked with consciousness and hallmarks thereof.

In some embodiments, the present invention provides devices, methods,and systems which provide a software and/or hardware framework forapplication and investigation of the mechanisms behind the effectsdescribed herein; although the present invention is not limited to anyparticular mechanism of action and an understanding of the mechanism ofaction is not necessary to practice the present invention. Systems andmethods of the present invention provide assays and/or experiments totest the key properties of the AIA/quantum process interaction, and todetermine parameters to parallelize, optimize, and increase themagnitude of the effect.

In some embodiments, the present invention provides processes, devices,compositions, systems, software, and/or hardware capable of, orconfigured to, exert an influence on a quantum process or a physicalprocess dependent thereon. In some embodiments, the present inventionprovides systems, methods, devices, software, and/or hardware capable ofenhancing its own performance through exertion of influence on a quantumprocess. In some embodiments, the present invention provides softwarefor implementing, applying, and/or investigation the influence ofintention on a quantum process; such software includes, but is notlimited to: table-lookup-based chess players, neural net-based chessplayers, cellular automata, neural networks, genetic algorithms,agent-based modeling simulations, distributed processing algorithms,machine learning programs, statistical optimization programs, etc.

In some embodiments, the present invention provides devices, systems,and/or hardware capable of, or configured, to deviate quantum bitstreamsfor the purpose of self-preservation or maximization of action. In someembodiments, self-preservation or maximization of action provides theintention to exert influence upon the quantum bitstream. In someembodiments, such hardware is capable of enhancing its own performancethrough influence upon a quantum bitstream. In some embodiments,outcomes of a devices, systems, and/or hardware element are coupled to aquantum process. By exerting intent on the quantum process, the output(e.g. bitstream) of the quantum process is altered to provide moreoptimal outcomes for the devices, systems, and/or hardware element(e.g., self-preservation or maximization of action).

In some embodiments, the present invention provides protocols anddatasets for observing the effects of the influence on a bitstream usinggenetically-tractable animal model systems as subjects and objects ofthe influence. For example, embryos of the frog Xenopus laevis are acommon system for studying molecular genetics, behavior, and physiologybecause they are amenable to many techniques to modify the behavior oftheir cells. The behavior or physiology of these embryos/tadpoles iscoupled to a bitstream by establishing that every 1 second, a bit isdrawn from the bitstream to determine whether or not nutrients aresupplied to the embryos/tadpoles (e.g., “1” means the cells get a supplyof nutrients, but a “0” means they do not). In some embodiments, theintent of the biological system to receive nutrients will deviate thebitstream to provide the desired effect (e.g., producing more 1's in thebitstream). In some embodiments, experiments are performed to study theeffect of various conditions and/or stimuli on the intent of the system.For example: will the tadpole still deviate the qRNG (e.g., towards more1's, toward more nutrients) if it is anesthetized? If its nervous systemis modified to have half as many neurons as normal? If it is a conjoinedtwin (2 brains in one)? If it is older or younger? If it is healthy orsick? Specific targeted changes in these tractable model systems aremade and the strength of the qRNG-deviating effect is determined. Thesesystems provide methods for studying mind-matter interaction bycapitalizing on the experimental tractability of a laboratory modelsystem. Additional model systems include, but are not limited to, butinclude: zebrafish, C. elegans, mouse, tissues/cells/organs in culture,planarian flatworms, Drosophila, etc.

In some embodiments, the present invention produces an alteration in theoutput of a quantum process (e.g., process manifested as a quantumbitstream), a physical process dependent thereon, and/or the outcome ofan agent exerting influence upon the quantum process. In someembodiments, the present invention produces a small, but statisticallysignificant effect (e.g. 1/10 bits . . . 1/20 bits . . . 1/50 bits . . .1/100 bits . . . 1/202 bits . . . 1/502 bits . . . 1/1000 bits, etc.).In some embodiments, the present invention provides devices, systems,methods, and applications that leverage multiple targeted, small changesin a physical process (converted to a datastream) into improvements offunction in engineering, biology, computer-user interaction, energyproduction, etc. In some embodiments, small changes in a quantum processor a physical process dependent thereon are leveraged byparallelization, optimization, targeting, alignment of multiple AIA'sgoals with the same outcome, increasing the processing power/speed ofthe AIA, etc.

In some embodiments, the present invention provides systems and processfor augmenting computational processes (e.g. fuzzy, heuristic problemswithout closed analytical solution; non-polynomial time hard problems;standard algorithms, etc.) by incorporating output of qRNGs at any pointwhere stochastic decisions must be made.

In some embodiment, the present invention provides devices, systems, andmethods for utilizing quantum bit streams to access the results ofvirtual computations performed outside of the physical space of thedevice, system, and/or operator thereof. There are fundamentallimitations on the kinds of computations that can be performed in thephysical world; these stem from the foundational work of Godel andTuring—the various incompleteness and incomputability theorems;nevertheless, it appears that human reasoning sometimes surpasses theselimits (Lucas, 1961, 2000; Penrose, 1991; herein incorporated byreference in their entireties). The limitations on what can be computed(and thus, on the efficiency of many kinds of useful processes thatrequire computation) stem from the fact that by definition, algorithmsare deterministic—every choice has to be made by a computational processthat itself is determined by prior data and conditions (Davis, 1965;herein incorporated by reference in its entirety). In some embodiments,a qRNG's output contains information acausally linked to some process,this bitstream allows the algorithm to exhibit improved performancerelative to the Turing-limited deterministic or pseudo-random algorithmscan achieve. In some embodiments, the present invention provides methodsfor escaping practical Turing/Gödel computational limits by acausalsynchronicity connecting quantum bitstream to a specific algorithm'sintent.

In some embodiments, the devices, systems, and methods of the presentinvention find use in a wide variety of applications, including but notlimited to: acceleration of evolution-based search algorithms (e.g.genetic programming); improvement of fuzzy algorithms (e.g. neuralnetwork decision-making, stock market prediction, statistical processmonitoring (e.g. factory production quality control), logistics andoptimization problems (e.g. electricity distribution through networks,determination of delivery routes, etc.)); improvement of regenerationand other morphogenetic/computational processes in living tissue;control of animal, human, and robot behavior; entertainment (e.g. toysand video games; assistive devices for the physically/mentally impaired;novel man-machine interfaces (e.g. predictive typing and cursorcontrol); cryptography/cryptanalysis (e.g. de-randomization of codedmaterial); energy production (e.g. creating localized reductions inentropy by capitalizing on acausal correlations to make decisions in aMaxwell's demon system); etc. In some embodiments, the present inventionfinds use in the applications contemplated herein and any other usefulapplications to which embodiments described herein can be applied.

EXPERIMENTAL Example 1 Chess Program

The system entails an AIA performing one or more cognitive tasks; achess program was used in experiments conducted during development ofembodiments of the present invention. The success of the chess programis made to depend upon the output of a quantum mechanics-based randombit generator or qRNG. Each turn, the chess program has a list of legalmoves that can be made from the current position. The program sorts thelegal moves based on how advantageous its position would then be. In thesystem used during development of embodiments of the present invention,the program then pulls a bit off a commercial USB-based qRNG. The qRNGis calibrated to provide a constant stream of in-principle-unpredictablebits with entropy=8 bits/byte. If the bit arrives as a “1”, the chessplayer gets to make its best available move (as determined by itsranking of the available move. If the bit arrives as a “0”, the chessplayer is forced to make an inferior move. The player in the chessprogram “intends” to win. It has “desires” and “intentions” in thissense, because it performs goal-directed information processing inpursuit of specific ends and adaptive behavior. Experiments wereconducted to determine whether the intention of the chess program, candeviate the output of an RNG from its normal 50/50 pattern, resulting inan increased number of 1's, thereby improving the chess play of theprogram. A suite of statistical tests (ENT and DieHard) specificallydesigned to test the quality of random number generators was used toanalyze the effect. In some embodiments, deviations in a bitstream aremanifested as, and/or detected as, changes in the mean of the bitstream(e.g. 0.5 in controls), changes in bitstream entropy (e.g. ˜1 incontrols), serial correlation (e.g. ˜0 in controls), and/or chi-squaredprobability (e.g. >5% in controls).

In order to control for outside influences and retrocausal effects,experiments were conducted using a 5 phase setup. In phase 1, the qRNGis running, but the chess game is not being played. The bitstream fromthe qRNG is collected and analyzed to assure randomness in its outputand correct operation of the generator, but it is not used for anydecision-making. In phase 2, both the qRNG and the chess game arerunning; however, the game is not drawing bits from the qRNG. Therefore,the game is not reliant on output of the qRNG for its success. Phase 3is the experimental phase. The qRNG and chess game are running, and thegame is drawing bits from the qRNG to determine whether it makes theoptimal move or a suboptimal move. Phases 4 and 5 are identical tophases 2 and 1, respectively. In each phase data is collected from theqRNG, however, only in phase 3 are the bits used to determine theoutcome of each chess move. To control for operator influence, theexperiments were setup by operators, but then allowed to run at anunknown time. A further control was the testing of a variety of AIA andpotential AIA in the experiment. If an outside influence or retrocausaleffect were causing the deviation of the bitstream and enhanced play ofthe chess game, then the effect should be seen across all agents tested.However, if only some of the agents tested correlate with an alteredbitstream then the effect is coming from the influence of the AIA. Inaddition, both the bitstream and the performance of the game weremonitored to provide multiple data sets to demonstrate the presence orabsence of an effect.

Experiments conducted using the above-described system demonstrated thata table-based chess program was indeed capable of influencing the qRNGto produce a greater proportion of 1's than 0's (Table 1).

TABLE 1 Phase Entropy Mean Percent Bit FM Chit P 1 7.9988 127.58210.0145 86.2870 2 7.9986 127.4676 0.0396 23.9428 3 7.9985 127.6082 0.0267−2.4456 4 7.9985 127.3401 −0.0385 2.9972 5 7.9988 127.6299 0.011073.6531

The qRNG produced maximally random bitstreams when the AIA's choice isnot coupled to the output of the qRNG (Phase 1, Phase 2, and Phase 5).However, when the artificial player is using the bits output by the qRNG(Phase 3), a statistically significant deviation in its behavior wasobserved, and the qRNG output a statistically significantly greaternumber of 1's than 0's. Conversely, when a pseudo-random numbergenerator was tested in place of the qRNG, no effect was observed,indicating that the chess program is capable of exerting influence onthe qRNG, but not the pseudo-RNG. The effect manifested primarily at thelevel of changing large-scale properties of the bitstream (Table 1, Chi²P column). Data collected from the experiments demonstrated that theeffect of the chess program's influence on the bitstream persisted intophase 4, after the game had ceased using the bits. These data indicatethat the influence of an AIA on a quantum process can have an effectthat lasts beyond the time at which the bits actually matter for thegame. This effect is similar to persistence of operant conditioning inanimals for some time after a reward stops being given.

Example 2 Virtual Ecology

Experiments were conducted during development of embodiments of thepresent invention using a virtual ecology system in which virtualsubjects compete for resources (e.g. grass) (SEE FIG. 4). The speed ofmovement of the subjects and the distance from which the creatures canobserve the resources was controlled by the value of bits being pulledfrom a random number generator. Virtual subjects either pulled bits froma qRNG or a pseudo-RNG. The qRNG subjects exhibited significantlyenhanced performance over those drawing bits from pseudo-RNGs (SEE FIGS.5-7). In 71% of the experiments run (SEE FIGS. 5-7), one of the subjectsdied before the end of the experiment due to lack of resources. Of thoseexperiments, the subjects whose speed and observation distance wasdetermined by the pseudo-RNG died out early in 91.1% of the experiments.These data demonstrate a performance advantage obtained through the useof a qRNG to supply bits to an AIA, especially with respect to the Finallevels of energy the virtual individuals contained at the end of eachrun. Further, these results indicate that the subjects in the virtualecology were capable of exerting influence on the qRNG to supply bitswhich resulted in optimized performance over the subject drawing bitsfrom the un-influenced pseudo-RNG.

Example 3 Neural Network

Experiments were conducted during development of embodiments of thepresent invention using a neural network to sort trained signals. Thebits derived from a qRNG (calibrated to provide equal number of good andbad outcomes) determine when the network gets damaged, adverselyaffecting its performance as its finely-tuned memory gets scrambled. Thedata stream was monitored over time as bits were collected, but not usedby the network (SEE FIG. 8, left panel), and while the bits drawn fromthe qRNG were used to direct damage of the network (SEE FIG. 8, rightpanel). The cumulative average is plotted as a function of timeresulting in a “bitwalk” plot. During the control (bits not used)phases, the average meanders within an envelope indicating the p=0.01level of statistical significance (departure from chance behavior).However, when the bits are used to decide whether to damage the network,the bitstream is seen to clearly deviate well outside the p=0.01 “randomwalk” region, indicating that the Neural Net algorithm exerted aninfluence upon the qRNG to shift its output from the calibrated 50-50distribution of bits. By exerting influence upon the qRNG, the neuralnetwork algorithm was able to deviate a physical process in accordancewith its intent (vis-à-vis how many damages it got).

Example 4 Genetic Algorithm Search

Experiments were conducted during development of embodiments of thepresent invention using a genetic algorithm search fitting to a complex3D surface (SEE FIG. 11). The bits from a qRNG were provided to thealgorithm for use in fitting to the complex polynomial. The dataperformance of the algorithm was monitored over time (1) as bits werecollected but not used by the network, (2) while the bits drawn from theqRNG and used to direct the search, and (3) following use of the bits(SEE FIG. 12). The average was plotted as a function of time. Datagenerated from these experiments indicates that a process, such as agenetic search algorithm, can derive information from a randombitstream, and thereby enhance its performance.

Example 5 Testing Potential AIAs

Experiments have been conducted during development of embodiments of thepresent invention using several AIAs and potential AIAs to detect theeffect of artificial intent exerted on a qRNG. In each case, the testagent performed a task using bits pulled from a bitstream from a qRNG orpseudo random number generator to make a decision of select an outcome.Several systems tested (e.g. chess, evolutionary algorithm, ecologicalsimulator, etc.) have demonstrated the ability to alter the output of aqRNG, thereby demonstrating the intent of these systems. Several systemsfailed to influence the qRNG (XOR game, LIFE game, etc.), therebyindicating a lack of intent. These data demonstrate the ability of themethods described herein to discriminate between systems capable ofexerting influence on a quantum process (intentional systems) an thosethat are not. Moreover, these results demonstrate that the effect is notthe result of experimenter influence.

Example 6 Improved Genetic Algorithm Search

Experiments were conducted during development of embodiments of thepresent invention that demonstrate use of a qRNG to improve geneticalgorithm search. A standard genetic algorithm search was performed tooptimize parameters in a curve-fitting task. The locations of randommutations were determined by either a pseudo

random number generator or a qRNG. The optimal locations for mutationsare unknown to any search algorithm because it is impossible to know inadvance what mutations (what changes to a given individual solution)will give rise to a better solution. The search was performed with 30-50individuals in each generation, with 10% Of the top individuals beingmutated and recombined to make each new generation (fitness was definedas the closeness of fit to the target function, computed by the leastsquares fit method). Up to 1000 generations were conducted. Datacollected from the search demonstrate that when using a qRNG to decidewhere the random mutations should arise in each individual, the optimalsolution is found much sooner, as demonstrated by a lower number ofgenerations taken to reach it (SEE FIG. 13A). Tracking the quality ofthe solutions discovered in any generation (e.g., average across thepopulation) as a function of time demonstrates the superiority of thesearch process when the mutation decisions are driven by a qRNG ratherthan a pseudorandom bitstream (SEE FIG. 13B).

Example 7 Improved Decision-Making

Experiments were conducted during development of embodiments of thepresent invention that demonstrate the use of a qRNG to improvedecision-making by an algorithm (e.g., type II “intuition engine” mode).The decision-making game “GO” was used as an exemplary algorithm. Go isan ancient board game for two players that originated in China over2,000 years ago. The game, which is noted for being rich in strategydespite its relatively simple rules, is played by two players whoalternately place black and white stones on the vacant intersections(called “points”) of a grid of 19×19 lines. The object of the game is touse one's stones to surround a larger portion of the board than theopponent. Once placed on the board, stones cannot be moved, though theycan be removed if they are captured. When a game concludes, thecontrolled points (territory) are counted along with captured stones todetermine who has more points. Games may also be won by resignation.Placing stones close together usually helps them support each other andavoid capture, while placing stones far apart creates influence acrossmore of the board. Part of the strategic difficulty of the game stemsfrom finding a balance between these types of conflicting interests.Players strive to serve both defensive and offensive purposes and choosebetween tactical urgency and strategic plans. At its basis, the game isone of simple logic, while in advanced play the game involves complexheuristics and tactical analysis.

According to the algorithm, the quality of all possible choices (or“moves”) are ranked according to the predicted quality of the choice.When top choices (e.g., the top two choices) had the same predictedquality, a random number from a qRNG or pseudo random number was used todecide between the choices. 500 games of GO were played and the quantumrandom bits or pseudo-random bits were used to decide between the toptwo moves whenever they had the same predicted quality value(“intuition” mode). The bitstreams concatenated from all games wereanalyzed by the ENT package from Fourmilab(http://www.fourmilab.ch/random/), a standard tool for detectingabnormalities in random number generator data. The average chi-squareanalysis for the bits obtained from the pseudo-random number generatorwas 25.0% —the expected chance expectation. However, when using a qRNG,which is otherwise calibrated to pass the ENT randomness tests, thechi-squared test reported a probability of 0.869% for the bitstring—well below a p<5% significance level.

When 200 games of GO were played and random or pseudo-random bits wereused to decide between the top two moves whenever they had the samepredicted quality. The entropy of the quantum and pseudorandom streamswas significantly different (See Table I)

TABLE 1 Pseudo- Quantum # of # of random random pseudo bits quantum bitsAverage 0.96 0.98 125.90 125.92 Standard 0.04 0.02 17.30 17.91 Deviation

These results demonstrate the ability of a AIA (computer algorithm) todeviate the output of a quantum process (i.e., the quantum processunderlying a qRNG). That the output of the pseudo random numbergenerator was unaffected by the algorithms intent serves as a control.

Example 8 The Effect of Intent by a Simulated Population on a QuantumProcess

A virtual ecology was programmed with two types of individuals:pseudo-random using individuals (PRUIs) and quantum random usingindividuals (QRUIs). The individuals traverse a virtual world andcompete for virtual grass, which grows at a given rate. The PRUIs/QRUIsstarved (died) if they did not eat enough, and they multiplied (splitinto two) if they ate above a threshold value. With each tick of theworld's clock, each individual grabbed a bit from either a pseudorandomgenerator (e.g., rand( ) function), or from a USB-based hardware qRNG.The correlations among the different parameters in the simulator werethen analyzed. Even though both generators meet the accepted criteriafor random number sources, the data clearly show that dynamicalsimulations whose evolution depends on a quantum number generator arestatistically significantly deviated to result in very differentdynamics (correlations between measured quantities in the system) thanthose relying on a deterministic data stream (pseudo

random number) (SEE FIG. 14). At the end of the simulation, theqRNG-using individuals were less numerous, but older. Thus indicatingthat the QRUI's were able to obtain enough food to stay alive, but notenough food to reproduce. However, because the PRUI's obtained enoughfood to reproduce, their offspring competed with them for resources,resulting in earlier deaths. These data indicate that the intent of theQRUI's to stay alive affected the bits drawn from the qRNG to provideresults that would optimally prolong the life of the QRUI's (e.g.,sufficient food to live, but not enough to frequently reproduce).

Example 9 The Effect of Genetic Algorithm Search Processes onQuantum-Based Events

Experiments conducted during development of embodiments of the presentinvention demonstrate the alteration of quantum-based events by geneticalgorithm search processes. A standard genetic algorithm search wasperformed to optimize parameters in a curve-fitting task. Eachindividual in the population encoded a possible polynomial (each genespecified the factor for each power of the variable); the quality(fitness) of each individual is how closely that individual resemblesthe target curve being fitted. This is a complex task, as it isdifficult to find a curve that fits well to a pre-defined polynomialsurface. The bits were used to determine where (and how) to makemutations in each individual, when repopulating each new generation fromthe top 10% of performers in the previous generation. The bit streamsduring pre-game and post-game phases (when bits are collected but notused for anything), and for pseudo-random vs. quantum-random streams,were analyzed with the ENT package from Fourmilab(http://www.fourmilab.ch/random/). Only the quantum-random bits, andonly when those bits are actually used for making decisions in thegenetic algorithm search (e.g., decisions about where to mutate), arealtered in such a way that the overall compressibility (e.g.,non-randomness, entropy) of the stream is significantly different fromthe expected 1.0 (SEE FIG. 15). The same holds true for the chi-squaredprobability of the stream (from a different experiment) in which onlythe game bits have a probability p<1% (SEE FIG. 16). The same effect isobserved by tracking the moving average of the bitstream (relative to anenvelope indicating probability at the p=0.01 level). The geneticalgorithm process deviates the output of the quantum generator to astatistically-significant effect, but only when the generator's bits areactually being used to direct the mutations of the GA search (SEE FIG.17).

Example 10 Effect of an Artificial Neural Network on Quantum BasedEvents

Experiments conducted during development of embodiments of the presentinvention demonstrate the alteration of quantum-based events by anartificial neural network. An artificial neural net was trained to sortsignals into two categories (recognition task). Every few ticks of theclock, the net was damaged (or not) based on the output of a numbergenerator (either a qRNG or pseudo-random number generator). By trackingthe moving average of the bitstream (relative to an envelope indicatingprobability at the p=0.01 level), it is seen that the neural network isable to deviate the output of the quantum generator (i.e. the input ofthe neural network) but not a pseudorandom number generator to astatistically-significant effect (SEE FIG. 18).

Example 11 Deviation of a Bitstream by a Cognitive Agent

Experiments were conducted during development of embodiments of thepresent invention to demonstrate the ability of a cognitive agent todeviate bitstream. For example, a computer chess game was used in which,prior to each turn of a computer player, the available moves were rankedaccording to a chess-playing algorithm. Upon ranking the availablemoves, a bit (e.g., 1 or 0) was gathered from a quantum generator. Ifthe bit was a 1, the computer player was allowed to use its best nextmove; if the bit was a 0, the computer player had to use an inferiormove. Differences in statistical analysis of the bitstream are revealedin entropy (compressibility), bit average (mean), and probability ofsequence observed (chi-squared value) (SEE FIG. 19). Despite beingotherwise calibrated to produce an equal number of 1's and 0's, whenbeing actively used to determine the outcome for a cognitive agent, thebitstream was deviated by the intent of the agent toward the agent'sgoal (e.g., more 1's to produce better chess results). These datademonstrate that when a bitstream is being used to impact the actions ofa goal-seeking cognitive agent, that agent exerts a statisticallymeasurable influence on the quantum process generating the stream.

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All publications and patents listed above and/or provided herein areincorporated by reference in their entireties. Various modifications andvariations of the described compositions and methods of the inventionwill be apparent to those skilled in the art without departing from thescope and spirit of the invention. Although the invention has beendescribed in connection with specific preferred embodiments, it shouldbe understood that the invention as claimed should not be unduly limitedto such specific embodiments. Indeed, various modifications of thedescribed modes for carrying out the invention that are obvious to thoseskilled in the relevant fields are intended to be within the scope ofthe present invention.

1-20. (canceled)
 21. A system, comprising: a component configured toproduce an output comprising a sequence of bits corresponding to anamplification of a quantum process, wherein the sequence of bitscomprises two or more types of bits; a component configured to receiveselection input from an artificial intelligence agent, wherein theselection input includes an action selected by the artificialintelligence agent from two or more actions available to the artificialintelligence agent, and wherein each of the two or more actions directlycorresponds to a first type of the two or more types of bits; acomponent configured to perform the action that corresponds to the firsttype of bit for each occurrence of the first type of bit in a portion ofthe bit sequence; and a component configured to detect a statisticaldeviation between a deterministic sequence of bits and the sequence ofbits corresponding to the amplification of the quantum process.
 22. Thesystem of claim 21, further comprising a quantum random number generatorcomponent, wherein the quantum random number generator component isconfigured to provide the sequence of bits to the hardware device. 23.The system of claim 21, wherein the selection input is received from theartificial intelligence agent in an absence of electrical or mechanicalfeedback from the artificial intelligence agent.
 24. The system of claim21 wherein the artificial intelligence agent is configured to rank twoor more of the actions available to the artificial intelligence based onan algorithmically-predicted quality of each of the two or more actionsto determine a higher-ranked action and a lower-ranked action.
 25. Thesystem of claim 21 further comprising a component configured to performthe action that corresponds to a second type of bit for each occurrenceof the second type of bit in the portion of the bit sequence.
 26. Thesystem of claim 21 wherein the artificial intelligence agent is acomputer program stored in a memory on the hardware device.
 27. Thesystem of claim 21 further comprising a component configured to performthe action that corresponds to the first type of bit based on apredetermined desirability of an outcome of the action to the artificialintelligence agent.
 28. The system of claim 21, further comprising: aGeiger counter, wherein the sequence of bits is indicative ofradioactivity detected by the Geiger counter.
 29. The system of claim 21wherein the sequence of bits is indicative of noise detected from anoise source.
 30. The system of claim 29 wherein further comprising acomponent configured to detect an increase of a signal to noise ratio ofnoise received from the noise source.
 31. A computer-readable storagedevice storing computer usable program code executable to performoperations for determining an alteration of a quantum process by anartificial intelligence agent, the operations comprising: receiving asequence of bits that is indicative of a quantum process, wherein thesequence of bits comprises a first type of bit and a second type of bit;receiving selection input from an artificial intelligence agent, whereinthe selection input corresponds to an action selectable by theartificial intelligence agent from two or more actions available to theartificial intelligence agent; associating the selected action with thefirst type of bit; performing the action that corresponds to the firsttype of bit for each occurrence of the first type of bit in a firstportion of the sequence of bits; and determining a statistical deviationbetween the first portion of the sequence of bits and astatistically-expected random outcome.
 32. The computer-readable storagedevice of claim 31, wherein the operations further comprise: associatingan unselected action of the two or more actions available to theartificial intelligence agent with the second type of bit; andperforming the action that corresponds to the second type of bit foreach occurrence of the second type of bit in the first portion of thesequence of bits.
 33. The computer-readable storage device of claim 31,wherein the operations further comprise constructing a pseudorandomsequence of bits, and wherein determining the deviation comprisesdetermining a difference in an entropy of the first portion of thesequence of bits and an entropy of the pseudorandom sequence of bits.34. The computer-readable storage device of claim 31, wherein theoperations further comprise providing an output from the sequence ofbits to the artificial intelligence agent.
 35. The computer-readablestorage device of claim 31, wherein the operations further compriseproviding the artificial intelligence agent an indication that the firsttype of bit corresponds to the action selected by the artificialintelligence agent.
 36. The computer-readable storage device of claim31, wherein the artificial intelligence agent is a decision-makingcomputer program.
 37. A method of evaluating an influence of anartificial intelligence agent on a quantum process, the methodcomprising: a) generating a bitstream indicative of the quantum process,wherein the quantum bitstream comprises two or more bits, including afirst bit and at least a second bit pattern; b) performing a first taskfor each occurrence of the first bit in the quantum bitstream; c)performing the second task for each occurrence of the second bit in thequantum bitstream, wherein the first task is ranked higher than thesecond task based on a predetermined amount of desirability to theartificial intelligence agent of outcomes corresponding to performingthe first and second tasks, respectively; d) generating a pseudo-randombitstream comprising two or more bit patterns; e) repeating steps a andb using the pseudo-random bitstream; and f) determining a difference ofan entropy of the quantum bitstream and an entropy of the pseudo-randombitstream.
 38. The method of claim 37, further comprising: presenting anoutput of the quantum bitstream and an output of the pseudo-randombitstream to the artificial intelligence agent.
 39. The method of claim37, wherein the operation of receiving the quantum bitstream comprisesreceiving a bitstream from a quantum random number generator configuredto convert electrical signals indicative of a quantum process tocorresponding bits of the quantum bitstream.
 40. The method of claim 39wherein the artificial intelligence agent comprises a computer programstored on a device separate from the quantum random number generator.